23 March 2015

5 Great Resources from #InnovateGraded 2015

I came back from the Innovate Graded 2015 conference with so many ideas and so many new resources I had to take a breather before I could attempt to go through it all again. I wanted to share 5 great resources—4 from featured speakers—that I think will benefit all educators.

Resource #1: TRUDACOT

Scott McLeod, Director of Innovation for Prairie Lakes Area Education Agency, talked about 3 Big Shifts that our schools need to make: (1) From Low-Level Thinking to High-Level Thinking; (2) From Analog to Digital; (3) From Teacher-Directed to Student-Directed.
Scott and Julie Graber developed TRUDACOT—Technology Rich Unit Design and Classroom Observation Template—to help teachers, administrators, and schools realize these 3 Big Shifts. TRUDACOT can be used formally and/or informally by teachers, departments, peer groups, administrators, among others, to facilitate conversations around improving discussion around technology integration in learning designs.

Here it is again. Use it!

Resource #2: Problem-based Learning

Suzie Boss from the Buck Institute of Education encourages schools and teachers to incorporate Project-Based learning, which she calls
Opportunities to do something real now, not waiting for when you're grown up.

Keep it Real - Sam Seidel for BIE from Blue Seat Studios on Vimeo.

Her basic PBL outline has 3 main ideas: (1) Find project worthy ideas; (2) Keep the Rigor; (3) Consider the 3 As—Awareness, Advocacy, Action.

To help, she created a shared Google Site to help everyone continue thinking together about project-based learning and innovation.  It is a great place to start your project-based learning journey!

Resource #3: Gamification for Education

Joey J. Lee and a team of colleagues from Teachers College, Columbia University created teachertinker.com to help teachers gamify their classrooms. Teachetinker helps teachers gamify either the learning environment and/or the content by using playing cards. Three types of cards can be created: (1) Victory cards—could be based on stardards; (2) Success cards—focused on improvement; (3) Action cards—cards you play yourself.
Observation: School is (already) a ^bad game: it is often boring, performance based where failure is unacceptable, teacher directed, stifles exploration and creativity, usually individual, and anxious, apathetic or passive students. Contrast this with a good game: they are usually fun and engaging, mastery-based, safe place to fail, self-directed, supports exploration and creativity, collaborative, focused, goal-driven players/students in flow state.

Try teachertinker.com out and experiment with leveraging game principles in your classroom today!

Resource #4: The Lab @ NoTosh

Ewan McIntosh, founder of notosh.com, came to Innovate2015 loaded with enthusiasm and ideas. He focused on building better ideas through creative conflict, design thinking to activate students to make a dent in the universe, and developing a prototype feedback culture. The Lab @ NoTosh is a great resource to get started. One of the most powerful yet most implementable is their Google vs. Non-Googleable learning lab.
He also shared a great Design Thinking and Formative Assessment handout. 

Their resources are enough to get any teacher and administrator excitedly running down the path towards re-imagining and re-designing their classroom and school learning environments.

Resource #5: Innovate 2015 at Graded

The teachers and staff at Graded compiled a great list of their favorite sessions and resources and published them on their teaching and learning blog. They have also nicely organized most of the featured presenters resources all in one spot. This is a great page to bookmark and reference back to!

Two weeks have passed and I am still energized by everything that Innovate2015 represented. These were some of my favorite resources. I know there were a ton more. If you were there, what were your favorite sessions/resources?


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